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SECTIONS from Jalote 6 you are responsible for on the Final:
* Intro through 6.1, 121-131
* Sections 6.3, 6.3.1, 6.3.2 - pp. 142-156
* Section 6.6 - pp. 172-176 - metrics
* pp. 177-178 - chapter summary
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* open-closed principle
* a module should be open for extension but closed for
modification
* Liskov's Substitution Principle
* If a program is using object o1 of (base) class C,
that program should remain unchanged if o1 is replaced by
an object o2 of a subclass of C
* UML - Unified Modeling Language
is a graphical language
for
* visualizing
* specifying
* constructing and
* documenting
...the artifacts of a software-intensive system
* UML is not a software development process model or methodology;
* UML is not ITSELF a model --
it is a language USEFUL for modeling (and more);
* using UML to visualize aspects of software
this CAN HELP to understand one's system better,
and CAN HELP in communicating aspects of a system;
it is a NOTATION for representing
designs at various levels
* trying to provide "vocabulary" to model
software at different LEVELS of abstraction
* consists of MANY diagram types...!
...see "Additional UML References" link in References section
on public course web site;