* UML 2.0 defines *13* types of diagrams
...these can be categorized in different ways, here is one
such categorization:
* structure diagrams
* class diagram
* object diagram
* component diagram
* composite structure diagram
* package diagram
* deployment diagram
* behavior diagrams
* use case diagrams
* activity diagram
* state machine diagram
* interaction diagrams - derived from the more-general
behavior diagrams
* sequence diagram
* communication diagram
* timing diagram
* interaction overview diagram
* Jalote Chapter 7 - Coding and Unit Testing --
* Weinberg's experiment
* coding and testing are inter-related --
and remember that MAINTENANCE is greatly affected
by HOW coding and testing are done;
* that old maxim:
code should be written so other PEOPLE can read it...
* "bad smells"
* things in working/passing-unit-test code that
suggest refactoring MAY be desired;
* Code inspection - another technique often used at
the "unit" level
* IS recognized as an industry best practice
* main goal of a code inspection to detect defects
in work products
* conducted by group of programmers FOR programmers
(review done by PEERS)
* we're talking about this as a STRUCTURED process,
with defined roles for participants
* review data is recorded, used for monitoring effectiveness
* can be broken into phases:
* planning phase
* preparation and overview phase
* group review meeting phase
* rework and follow-up phase