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CS 111 - Week 3 Lecture 2 - 2024-09-12
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TODAY WE WILL:
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* announcements
* continuing intro to scene type
* intro to the function big-bang
* prep for next class
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* should be working on Homework 2
* at-least-first-attempts due by 11:59 pm this Friday,
September 13
* submit early, submit often!
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a bit more about the scene type
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* from module 2htdp/image
* also provides two basic operations on scene type data,
two functions:
empty-scene
place-image
;-----
; signature: empty-scene: number number -> scene
; purpose: expects a desired scene's width and height
; in pixels, and returns a blank scene of that
; width and height
;-----
; signature: place-image: image number number scene -> scene
; purpose: expects a desired image, a desired x and y location,
; and a desired scene, and returns a new scene with
; that image at that location in that scene
* NOTE: in a BSL Racket scene (as in a number of graphics
libraries), the coordinate system is based on old
CRT (cathode ray tube) monitors (whose screens refreshed
from left-to-right, top-to-bottom)
* so, for these, it was convenient for
larger x to be further right, and
larger y to be further down:
(0,0) 1 2 3 x
-----|----|----|-->
|
|
1 -
|
|
2 -
|
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3 -
|
y v
* that's what place-image uses!
* so when you call place-image with, say:
(place-image (circle 5 "solid" "black")
20
70
(empty-scene 150 100))
...you get a scene of little 10-pixel diameter
black circle centered at 20 across, 70 down
(in a scene of size 150 pixels wide,
100 pixels tall)