CS 444 - Week 2 Lab - 2015-01-30 * note that the lejos.nxt package has a class NXTRegulatedMotor, with void, no-argument methods forward() backward() and stop() (which you can read about in the lejos NXJ API which now has a convenient link from the public course web page) * ...there's also a Motor class... it is 3 named constants and a method (!!) * Java aside: for a named constant, you declare it as final (its first value is its FINAL value -- get it?) and since you usually (always?) want JUST one copy of a named constant that's always the same, a named constant is usually declared as static as well... public static final double PI = 3.14159265; * SO -- NOW you should be able to see (on the leJOS NXJ API) that Motor declares 3 named constants, A, B, and C, ...each an NXTRegulatedMotor instance: public static final NXTRegulatedMotor A; public static final NXTRegulatedMotor B; public static final NXTRegulatedMotor C; ...public named constants (that are properly static) can be used in another class by preceding them with the class name (as for static methods): Motor.A Motor.B Motor.C * SO, if I want Motor.A to rotate in a forward direction, I could write: Motor.A.forward(); * what are A, B, and C? ...these instances provide access to the motors connected to the NXT motor ports (the 3 USB ports labeled A, B, and C on the top of the brick) * When you write Motor.A, you are then referring to whatever motor you have connected TO the motor port labeled A on the top of the NXT brick. * if you have a wheel connected to a motor connected to motor port A on the top of the NXT brick, if you call the forward() method on Motor.A, then that motor will rotate in a forward direction, and the wheel connected to that motor will roll in a forward direction * on to Project 1 - Stages 3 and 4;