CS 444 - Week 13 Lecture 1 - 2015-04-21 setting the GROUNDWORK for the SumoBot project * Ground Rules! [BUT these have been modified since -- SEE the LATEST/CURRENT list under IMPORTANT ANNOUNCEMENTS section of public course web site!] * common design constraints: * each robot must be made from the parts from only one kit * during each match, each brick must be using a rechargeable battery * each robot must be programmed using leJOS only * robots must be completely autonomous once the match starts -- any kind of remote control or human interaction after that is forbidden * (for example, human actions to calibrate the sensors right before the match are fine and encouraged) * SumoBots will compete on the provided oval white field coliseum, with a black boundary * two of these will be available for testing throughout the project * "ring" will refer to the oval white part * "coliseum" will refer to the board as a whole * to start a match, two SumoBots are placed in that ring, on one of the little "stars" * only TWO robots at a time participate in a match * if a part of a robot touches the ground OUTSIDE of the coliseum, the match is ended * if neither robot has caused the match to end in a given time limit [to be determined!], the match ends in a draw [probably] * a robot that is flipped over, and/or becomes unable to maneuver, ends a match * the GOAL is push or lift your opponent so it is out of bounds or cannot maneuver -- * that is, this is SUMO wrestling-based!! [NOT professional-wrestling-WWE-type-based!] HOWEVER... * a robot may not drop parts, accidentally or deliberately * if a robot drops a part, that ends the match * NO violent behaviors are allowed * if it looks like the goal is to damage the other robot or its parts, the match will be considered ended * robots may NOT "beat up" on each other * (if a robot loses a part during an acceptable maneuver...? ...that will generally end the match, generally in favor of the non-part-losing robot. for a NON-acceptable maneuver? ...it's the opposite!) * it is the JUDGE's discretion what is too violent, acceptable, etc. * I will post the possibly-evolving rules prominently on the course web site (yes, that means I might refine them, I do not intend to add nasty twists -- unless I must...) ------------------- some STARTING tips/suggestions/etc., which you will HOPEFULLY add to in your research! * Scott Burgess has noted: * three basic strategies seem to work well: * SPEED * STRENGTH * SMARTS * in his experience? while a robot MIGHT be successful with only 1 of the first 2, it almost certainly WON'T be successful without the 3rd! * Tradeoffs... * [eep, we may need discuss GEARING briefly..] * there are TRADEOFFS to consider in your design possibilities... * for example: * power vs. speed * size (bigger? smaller? optimal dimensions?) * weight (lighter? heavier?) * complexity (maybe get something working, then refine?) * time to program * something to consider: what are your team's strengths? * a good strategy might include putting greater effort into those aspects your team is best at... * Scott noted: Sun Tzu noted that you had to find your enemy in order to defeat him -- HERE, you should use sensor or sensors to detect your opponent! * note the strengths and weaknesses of the kit's sensors! * how many sensors make sense to use? * Robot Sumo is practiced WIDELY, * it is ENCOURAGED (see the current individual assignment!) to look for and research for ideas/strategies/etc.! * (please do attribute your sources, though!) * (yes, that DOES mean you CAN use a design from the web or ACM Digital Library! BUT attribute it) * TEST. YOUR. ROBOT. * see the posted additional suggestions from SuGObot.com... * Torque - Torque = Force * Radius * the turning force that the motors apply to the wheels * the trick is to put it to good use!